Palace Guards

4 Star Unit · Max Level 24 · 230 Leadership

Heroic Era · Melee Infantry · Unit Count : 28
Sword & Shield Infantry · Melee Infantry

Characteristics

Heavy ArmorThis unit wears heavy armor, making it difficult to harm.
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ShieldbearersRanged damage is reduced while unit is using shields.
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Staunch DefendersThis unit is excellent in defense, making it ideal for blocking an enemy advance.
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Resist FlameThis unit's armor is less vulnerable to thermal weapons.

Formations

The shield wall is a tightly packed formation intended to defend in one direction. Shield Wall
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Shield Wall
A dense formation intended to enhance the unit' defences. Block
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Block

Unit Orders

Order your units to charge a designated location. Inflicts high damage on enemies charged in the path to the designated location. Charging soliders take less damage Shield Rush
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Shield Rush
The unit immediately takes a defensive stance, reducing charge damage taken from the front. It also gets control immunity for 5 seconds. Using the other Palace Guard skills to attack enemies whike in this state will increase the amount of damage those skills deal. Once the unit adopts the defensive stance, it may use the "For the Power!" skill. Guard the Throne
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Guard the Throne
Visible only after activating "Guard the Throne" skill; The unit quickly moves towards the enemy, using their shields to knock foes back. For the Power
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For the Power

Terrain Effects

Desert
Poor
Plains
Good
Hills
Fair
Steppe
Bad
Urban
Great

Recommended Doctrines - Click for details

Rare Blunt Damage Doctrine rare-blunt-damage-doctrine
Siege Fighter Doctrine siege-fighter-doctrine
Epic Sword Doctrine I epic-sword-doctrine-i
Epic Sword Doctrine IV epic-sword-doctrine-iv
Defence Doctrine defence-doctrine

Resources - Click to expand

Unit Kit - Palace Guardsman Kit

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