Bagpipers

3 Star Unit · Max Level 18 · 90 Leadership

Silver Era · Highlanders · Unit Count : 6

Characteristics

Bagpipes VariationFor 5 econds after starting to play or switching a song, boosts will be provided to nearby allies. This boost can only be obtained once every 30 seconds. Hearts of Bravery: Increases all Damage Attributes by an additional 180 points. Unbending Spirit: Increases all Defence Attributes by an additional 120 points. Highlands Air: Restores 800 Health at once.
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ElationAfter stopping or switching songs, the last song's effect will remain in effect for 5 seconds.
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HighlandersFor the duration of Season X this unit's Leadership cost is reduced by 10%.
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NoncombatantsThis is an unarmed support unit, not intended for combat. Upon using the "Attack" command, if the unit is not playing music, it will spread out to avoid taking enemy attacks head on.

Formations

The band spreads out into two columns. Line (Pipers)
Baseline
Line (Pipers)
Ideal for playing music. Music
Baseline
Music

Unit Orders

Increases all types of attacks of nearby allied units. Hearts of Bravery
Baseline
Hearts of Bravery
Increases all types of defenses of nearby allied units. Unbending Spirit
Baseline
Unbending Spirit
The band ceases performing and quickly move toward a set location. They take 30% extra damage for seconds for 5 seconds after the skill ends. Performing
Baseline
Performing

Terrain Effects

Desert
Bad
Plains
Fair
Hills
Fair
Steppe
Fair
Urban
Good

Recommended Doctrines - Click for details

Rare Life Doctrine rare-life-doctrine
Rare Piercing Defence Doctrine rare-piercing-defence-doctrine
Epic Mobility Doctrine epic-mobility-doctrine
Bagpiper Health Doctrine bagpiper-health-doctrine
Bagpiper Marching Doctrine bagpiper-marching-doctrine

Resources - Click to expand

Unit Kit - Bagpiper's Kit

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