Alchemists

3 Star Unit · Max Level 18 · 90 Leadership

Silver Era · Paragons · Unit Count : 6

Characteristics

ParagonsFor the duration of Season XI this unit's Leadership cost is reduced by 10 points.
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Courage In AdversityAlchemists will not actively attack the enemy when using Healing Hands or Blinding Smoke. When given an Attack order, they will wield their knives and fight like a melee unit ordered to use Healing Hands or Blinding Smoke, at which point they will put their weapons away once more.
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Dress CodeThis unit can only use attires exclusive to it.

Formations

The unit spreads out a little to lessen the damage from ranged attacks Dispersed
Baseline
Dispersed
The Alchemists spread out somewhat into ranks. Line (Alchemists)
Baseline
Line (Alchemists)

Unit Orders

The unit will set up and remain in the designated spot to give a powerful healing effect to any friendly wounded unit sent to them. When an allied spear unit is in the healing are, its Block recovery speed is doubled. Healing Hands
Baseline
Healing Hands
The unit throws a smoke bomb at the designated area, temporarily slowing movement speed of nearby enemy units. The smoke will also affect the firing accuracy of enemy units within the area. Rain and snow will degrade the smokescreen effect. Blinding Smoke
Baseline
Blinding Smoke
The Alchemists give medical attention to all allies within range, helping them recover 10% of their maximum health over 20 seconds. First Aid
Unlockable
First Aid

Terrain Effects

Desert
Bad
Plains
Fair
Hills
Fair
Steppe
Fair
Urban
Good

Recommended Doctrines - Click for details

Rare Life Doctrine rare-life-doctrine
Rare Piercing Defence Doctrine rare-piercing-defence-doctrine
Epic Mobility Doctrine epic-mobility-doctrine
Alchemists First Aid Doctrine alchemists-first-aid-doctrine
Alchemists Mobility Doctrine alchemists-mobility-doctrine

Resources - Click to expand

Unit Kit - Alchemists Kit

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